Monster
Raegrin Mau
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (leather armor)
- Hit points
- 9 (2d8)
- Speed
- Walk 35 ft.
- Challenge rating
- 1/8
- Alignment
- Lawful NX Chaotic NY Evil
- Strength
- 11
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 10
- Skills
- deception: +2; religion: +2; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- any one language (usually Common), Elvish
Traits
Dark Devotion
Raegrin has advantage on saving throws against being charmed or frightened.
Fey Ancestry
Raegrin has advantage on saving throws against being charmed, and magic can't put Raegrin to sleep.
Mask of the Wild
Raegrin can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.