Monster
Rain
Outside your table’s allowed sources
Official reference · MisMV1 · 2014
- Creature type
- Celestial
- Size
- Small
- Armor class
- 15 (natural armor)
- Hit points
- 60 (11d6 + 22)
- Speed
- Walk 30 ft., Fly 120 ft.
- Challenge rating
- 5
- Alignment
- Lawful Good
- Strength
- 10
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 18
- Charisma
- 15
- Passive Perception
- 14
- Saving Throws
- dex: +3; con: +5; wis: +7
- Skills
- acrobatics: +3; insight: +7; stealth: +3
- Languages
- Celestial, Common
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire, poison, radiant
- Condition Immunities
- charmed, paralyzed, poisoned
Traits
Fiery Wings
Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 (1d6) fire damage. A creature that hits Rain with a melee attack takes 3 (1d6) fire damage.
Rain has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Rain makes two Hoof attacks.
Hoof
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.
Haloed Horn Burst (Recharge 5–6)
Rain uses her haloed horn to produce one of the following magical effects:
Glitterstorm
Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers.
Healing Rainbows
Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 (4d8) hit points.
Bonus actions
Nimble Escape