THE SHARED REFERENCE Adventurer

Monster

Rak Tulkhesh

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Fiend
Size
Huge
Armor class
23 (natural armor), 25
Hit points
478 (33d12 + 264)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
Challenge rating
28
Alignment
Neutral Evil
Strength
29
Dexterity
19
Constitution
27
Intelligence
21
Wisdom
22
Charisma
26
Passive Perception
24
Saving Throws
str: +17; con: +16; wis: +14; cha: +16
Skills
athletics: +17; intimidation: +16; perception: +14
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Traits

Deadly Critical

Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.

Legendary Resistance (3/Day)

If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.

Magic Resistance

Rak Tulkhesh has advantage on saving throws against spells and other magical effects.

Whirlwind of Weapons

A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6) force damage.

Actions

Multiattack

Rak Tulkhesh makes four weapon attacks.

Spawned Melee Weapon

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) force damage.

Spawned Ranged Weapon

Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) force damage.

Change Shape

Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (his choice).

In a new form, Rak Tulkhesh retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

Rak Tulkhesh makes one weapon attack.

End Magic (Costs 2 Actions)

Rak Tulkhesh casts dispel magic.

Provoke Rage (Costs 3 Actions)

Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.

Innate Spellcasting

Rak Tulkhesh's spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:

At will: detect thoughts, dispel magic, spirit guardians

1/day each: banishing smite, blinding smite, staggering smite

Quick preview