THE SHARED REFERENCE Adventurer

Monster

Rakshasa

Official reference · MM · 2014

Creature type
Fiend
Size
Medium
Armor class
16 (natural armor)
Hit points
110 (13d8 + 52)
Speed
Walk 40 ft.
Challenge rating
13
Alignment
Lawful Evil
Strength
14
Dexterity
17
Constitution
18
Intelligence
13
Wisdom
16
Charisma
20
Passive Perception
13
Skills
deception: +10; insight: +8
Senses
darkvision 60 ft.
Languages
Common, Infernal
Immunities
immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Vulnerabilities
vulnerable: piercing; note: from magic weapons wielded by good creatures; cond: True

Traits

Limited Magic Immunity

The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack

The rakshasa makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

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