THE SHARED REFERENCE Adventurer

Monster

Rath Modar

Outside your table’s allowed sources

Official reference · HotDQ · 2014

Creature type
Humanoid
Size
Medium
Armor class
13, 16
Hit points
71 (11d8 + 22)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
11
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
14
Charisma
10
Passive Perception
12
Saving Throws
int: +7; wis: +5
Skills
arcana: +7; deception: +3; insight: +5; stealth: +6
Languages
Common, Draconic, Infernal, Primordial, Thayan

Traits

Special Equipment

Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.

Actions

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Reactions

Illusory Self (Recharges on a Short or Long Rest)

When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.

Spellcasting

Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

Spell slots: 0: spells: fire bolt, minor illusion, prestidigitation, shocking grasp; 1: slots: 4; spells: chromatic orb, color spray, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, phantasmal force; 3: slots: 3; spells: counterspell, fireball, major image; 4: slots: 3; spells: confusion, greater invisibility; 5: slots: 2; spells: mislead, seeming; 6: slots: 1; spells: globe of invulnerability

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