Monster
Rath Modar
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13, 16
- Hit points
- 71 (11d8 + 22)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 18
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 12
- Saving Throws
- int: +7; wis: +5
- Skills
- arcana: +7; deception: +3; insight: +5; stealth: +6
- Languages
- Common, Draconic, Infernal, Primordial, Thayan
Traits
Special Equipment
Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Reactions
Illusory Self (Recharges on a Short or Long Rest)
When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:
Spell slots: 0: spells: fire bolt, minor illusion, prestidigitation, shocking grasp; 1: slots: 4; spells: chromatic orb, color spray, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, phantasmal force; 3: slots: 3; spells: counterspell, fireball, major image; 4: slots: 3; spells: confusion, greater invisibility; 5: slots: 2; spells: mislead, seeming; 6: slots: 1; spells: globe of invulnerability