Monster
Reaper of Bhaal
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 20
- Constitution
- 13
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 13
- Skills
- intimidation: +5; perception: +3; persuasion: +5; stealth: +9
- Senses
- darkvision 60 ft.
- Languages
- Common
Traits
Aura of Murder
As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Actions
Multiattack
The reaper makes two dagger attacks and uses Shroud Self.
Dagger
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Shroud Self
The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.
Innate Spellcasting
The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise self, sanctuary