Monster
Reckoner
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Neutral
- Strength
- 16
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 13
- Initiative
- +1
- Skills
- arcana: +4; intimidation: +2; perception: +3
- Languages
- Common plus any one language
Traits
First Strike
The reckoner has advantage on initiative rolls.
Actions
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Reactions
Lightning Backlash (Recharge 5–6)
When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.
The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Spell slots: 0: spells: blade ward, light, message, shocking grasp; 1: slots: 4; spells: guiding bolt, shield, thunderwave, witch bolt; 2: slots: 3; spells: blur, levitate; 3: slots: 2; spells: lightning bolt