Monster
Red Ruin
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 20 (plate, shield)
- Hit points
- 150 (20d8 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Lawful Evil
- Strength
- 19
- Dexterity
- 12
- Constitution
- 17
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 16
- Saving Throws
- str: +8; dex: +5
- Skills
- athletics: +8; perception: +6
- Languages
- Common, Draconic
- Resistances
- fire
Traits
Draconic Devotion
While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls.
Mounted Combat Master
When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead.
Mounted Evasion
When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure.
Actions
Multiattack
Red Ruin makes three Ember Lance attacks.
Ember Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall prone.
Explosive Hand Crossbow (Recharge 5–6)
Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.