THE SHARED REFERENCE Adventurer

Monster

Red Ruin

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Humanoid
Size
Medium
Armor class
20 (plate, shield)
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
19
Dexterity
12
Constitution
17
Intelligence
13
Wisdom
14
Charisma
15
Passive Perception
16
Saving Throws
str: +8; dex: +5
Skills
athletics: +8; perception: +6
Languages
Common, Draconic
Resistances
fire

Traits

Draconic Devotion

While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls.

Mounted Combat Master

When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead.

Mounted Evasion

When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure.

Actions

Multiattack

Red Ruin makes three Ember Lance attacks.

Ember Lance

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall prone.

Explosive Hand Crossbow (Recharge 5–6)

Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

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