THE SHARED REFERENCE Adventurer

Monster

Redcap

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Official reference · VGM · 2014

Creature type
Fey
Size
Small
Armor class
13 (natural armor)
Hit points
45 (6d6 + 24)
Speed
Walk 25 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
18
Dexterity
13
Constitution
18
Intelligence
10
Wisdom
12
Charisma
9
Passive Perception
13
Skills
athletics: +6; perception: +3
Senses
darkvision 60 ft.
Languages
Common, Sylvan

Traits

Iron Boots

While moving, the redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack

The redcap makes three attacks with its wicked sickle.

Wicked Sickle

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

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