Monster
Redcap
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Fey
- Size
- Small
- Armor class
- 13 (natural armor)
- Hit points
- 45 (6d6 + 24)
- Speed
- Walk 25 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 18
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 13
- Skills
- athletics: +6; perception: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Sylvan
Traits
Iron Boots
While moving, the redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength
While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.
Actions
Multiattack
The redcap makes three attacks with its wicked sickle.
Wicked Sickle
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Ironbound Pursuit
The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.