THE SHARED REFERENCE Adventurer

Monster

Reduced-Threat Hezrou

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
68 (floor((13d10 + 65) ÷ 2))
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
19
Dexterity
17
Constitution
20
Intelligence
5
Wisdom
12
Charisma
13
Passive Perception
11
Saving Throws
str: +5; con: +6; wis: +2
Senses
darkvision 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Reduced Threat

A reduced-threat monster takes a −2 penalty on attack rolls (included in the stat block), ability checks (included in the stat block for skill proficiencies), saving throws (included in the stat block for saving throw proficiencies), and saving throw DCs (included in the stat block).

Magic Resistance

The hezrou has advantage on saving throws against spells and other magical effects.

Stench

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack

The hezrou makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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