THE SHARED REFERENCE Adventurer

Monster

Reflection

Official reference · TCE · 2014

Creature type
Fey
Size
Medium
Armor class
12
Hit points
16 (3d8 + 3)
Speed
Walk 40 ft.
Challenge rating
1/2
Alignment
Chaotic Evil
Strength
6
Dexterity
14
Constitution
13
Intelligence
6
Wisdom
10
Charisma
8
Passive Perception
10
Skills
stealth: +4
Senses
darkvision 60 ft.
Resistances
acid, cold, fire, lightning, thunder, resist: piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Vulnerabilities
bludgeoning

Traits

Amorphous

The reflection can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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