Monster
Reflection
Official reference · TCE · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 12
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 6
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 10
- Skills
- stealth: +4
- Senses
- darkvision 60 ft.
- Resistances
- acid, cold, fire, lightning, thunder, resist: piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Vulnerabilities
- bludgeoning
Traits
Amorphous
The reflection can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth
While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness
While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.