THE SHARED REFERENCE Adventurer

Monster

Refraction of Ilvaash

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Huge
Armor class
11 (natural armor)
Hit points
199 (21d12 + 63)
Speed
Walk 10 ft., Fly 30 ft. (hover), Swim 10 ft.
Challenge rating
15
Alignment
Lawful Evil
Strength
17
Dexterity
10
Constitution
17
Intelligence
23
Wisdom
20
Charisma
22
Passive Perception
15
Saving Throws
int: +11; wis: +10
Skills
arcana: +11; insight: +15; intimidation: +11; persuasion: +11
Senses
blindsight 120 ft.
Languages
Common, Deep Speech, telepathy 100 miles, Undercommon
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison, psychic
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Creature Sense

The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner.

Incorporeal Movement

The refraction can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (5/Day)

If the refraction fails a saving throw, it can choose to succeed instead.

Magic Resistance

The refraction has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The refraction makes two Dissonant Claw attacks.

Dissonant Claw

Melee Weapon Attack: +11 to hit, reach 10 ft. or range 120 ft., one creature. Hit: 25 (3d12 + 6) psychic damage. If the target is a creature concentrating on a spell, its concentration is broken.

Mind Blast (Recharge 5–6)

Creatures of the refraction's choice within 60 feet of it must succeed on a DC 19 Intelligence saving throw or take 33 (5d10 + 6) psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport

The refraction teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied place that it can see.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Mindbreaker

The refraction targets a creature within 120 feet of itself and disrupts its mental processes, causing the target to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the target's next turn.

Projected Claw (Costs 2 Actions)

The refraction makes one Dissonant Claw attack.

Spellcasting (Psionics)

The refraction casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: detect magic, detect thoughts

3/day each: dispel magic, modify memory

1/day each: feeblemind, plane shift (self only)

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