Monster
Reghed Chieftain
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (hide armor, shield)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 15
- Passive Perception
- 11
- Saving Throws
- str: +7; dex: +5; con: +6
- Skills
- athletics: +10; intimidation: +5; survival: +5
- Languages
- Common
Traits
Brave
The chieftain has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).
Actions
Multiattack
The chieftain makes three melee attacks or two ranged attacks.
Spear
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.