Monster
Regular Orthoclath
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 20 (natural armor)
- Hit points
- 210 (20d10 + 100)
- Speed
- Walk 30 ft.
- Challenge rating
- 16
- Alignment
- Lawful Neutral
- Strength
- 24
- Dexterity
- 9
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- understands the languages of its creator but can't speak
- Immunities
- fire, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Fire Absorption
Whenever the orthoclath is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
The orthoclath is immune to any spell or effect that would alter its form.
Magic Resistance
The orthoclath has advantage on saving throws against spells and other magical effects.
Magic Weapons
The orthoclath's weapon attacks are magical.
Actions
Multiattack
The orthoclath makes two melee attacks.
Slam
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 5–6)
The orthoclath exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.