THE SHARED REFERENCE Adventurer

Monster

Rendelith

Outside your table’s allowed sources

Official reference · AUD · 2014

Creature type
Fiend
Size
Large
Armor class
20
Hit points
294 (31d10 + 124)
Speed
Walk 50 ft.
Challenge rating
18
Alignment
Chaotic Evil
Strength
25
Dexterity
12
Constitution
19
Intelligence
20
Wisdom
17
Charisma
18
Passive Perception
19
Initiative
+7
Saving Throws
str: +13; dex: +7; con: +10; wis: +9
Languages
Abyssal; telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Demonic Restoration

If the rendelith dies outside the Abyss, its body dissolves into gravel, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The rendelith has Advantage on saving throws against spells and other magical effects.

Siege Monster

The rendelith deals double damage to objects and structures.

Actions

Multiattack

The rendelith makes two Stone Hammer attacks and uses Spellcasting to cast Shatter (level 6 version).

Stone Hammer

Melee Ranged Attack: +13, reach 10 ft. or range 120 ft. Hit: 21 (4d6 + 7) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. If the target already has the Prone condition, it instead takes an extra 7 (2d6) Bludgeoning damage. The hammer magically returns to the rendelith's hand immediately after a ranged attack.

Bonus actions

Quick Fortifications (Recharge 5–6)

The rendelith uses Spellcasting to cast Move Earth or Wall of Stone.

Spellcasting

The rendelith casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: Move Earth, Passwall, Shatter (level 6 version), Wall of Stone

Quick preview