Monster
Rendelith
Outside your table’s allowed sources
Official reference · AUD · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 20
- Hit points
- 294 (31d10 + 124)
- Speed
- Walk 50 ft.
- Challenge rating
- 18
- Alignment
- Chaotic Evil
- Strength
- 25
- Dexterity
- 12
- Constitution
- 19
- Intelligence
- 20
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 19
- Initiative
- +7
- Saving Throws
- str: +13; dex: +7; con: +10; wis: +9
- Languages
- Abyssal; telepathy 120 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Demonic Restoration
If the rendelith dies outside the Abyss, its body dissolves into gravel, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The rendelith has Advantage on saving throws against spells and other magical effects.
Siege Monster
The rendelith deals double damage to objects and structures.
Actions
Multiattack
The rendelith makes two Stone Hammer attacks and uses Spellcasting to cast Shatter (level 6 version).
Stone Hammer
Melee Ranged Attack: +13, reach 10 ft. or range 120 ft. Hit: 21 (4d6 + 7) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. If the target already has the Prone condition, it instead takes an extra 7 (2d6) Bludgeoning damage. The hammer magically returns to the rendelith's hand immediately after a ranged attack.
Bonus actions
Quick Fortifications (Recharge 5–6)
The rendelith uses Spellcasting to cast Move Earth or Wall of Stone.
The rendelith casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: Move Earth, Passwall, Shatter (level 6 version), Wall of Stone