Monster
Rihuud
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 126 (11d12 + 55)
- Speed
- Walk 40 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 23
- Dexterity
- 15
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Saving Throws
- dex: +5; con: +8; wis: +4
- Skills
- athletics: +12; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Giant
Traits
Stone Camouflage
Rihuud has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Two Heads
Rihuud has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
Rihuud makes two unarmed strikes.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching
If a rock or similar object is hurled at Rihuud, Rihuud can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.