Monster
Rilsa Rael
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (leather armor)
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- dex: +6; wis: +2
- Skills
- acrobatics: +6; athletics: +4; deception: +4; perception: +2; sleight of hand: +6; stealth: +6
- Languages
- Common, Thieves' cant
Traits
Cunning Action
On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus
If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
Tactical Leadership
As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.
Actions
Multiattack
Rilsa makes three weapon attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.