Monster
Ringlerun
Outside your table’s allowed sources
Official reference · WBtW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (staff of power)
- Hit points
- 42 (12d8 - 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Good
- Strength
- 9
- Dexterity
- 10
- Constitution
- 9
- Intelligence
- 17
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- str: +2; dex: +3; con: +2; int: +6; wis: +4; cha: +3
- Skills
- arcana: +6; history: +6
- Languages
- Common, Draconic, Dwarvish, Elvish
Traits
Special Equipment
Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses its other properties; on a 20, it regains 1d8 + 2 charges.
Actions
Multiattack
Ringlerun makes three staff of power or Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands, and Ringlerun can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage.
Freezing Ray
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 27 (6d8) cold damage.
Staff Spell
While holding his staff of power, Ringlerun can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14, +8 to hit with spell attacks): cone of cold (8d8 cold damage; 5 charges), fireball (10d6 fire damage; 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (10d6 lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm person, detect magic, sleep
1/day each: banishment, dispel magic, fly, knock