Monster
Rock Gnome Recluse
Outside your table’s allowed sources
Official reference · DIP · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 10, 13
- Hit points
- 7 (2d6)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Neutral
- Strength
- 6
- Dexterity
- 11
- Constitution
- 10
- Intelligence
- 15
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Skills
- arcana: +4; history: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Gnomish
Traits
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Magic Missile (Expends a 1st-Level Spell Slot)
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.
Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: mage hand, prestidigitation, ray of frost (see "Actions" below); 1: slots: 3; spells: detect magic, mage armor, magic missile (see "Actions" below), shield