Monster
Rosavalda "Rose" Durst
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Undead
- Size
- Small
- Armor class
- 11
- Hit points
- 35 (10d6)
- Speed
- Fly 40 ft. (hover)
- Challenge rating
- 3
- Alignment
- Lawful Good
- Strength
- 7
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 17
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- acid, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- cold, necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Traits
Ethereal Sight
Rose can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement
Rose can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Withering Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Rose enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Possession (Recharge 6)
One humanoid that Rose can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Rose; Rose then disappears, and the target is incapacitated and loses control of its body. Rose now controls the body but doesn't deprive the target of awareness. Rose can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, Rose ends it as a bonus action, or Rose is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Rose reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.