Monster
Rubblebelt Stalker
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (piecemeal armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 14
- Skills
- athletics: +2; perception: +4; stealth: +4
- Languages
- any one language (usually Common)
Traits
Ambusher
In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.
Nimble Escape
The stalker can take the Disengage or Hide action as a bonus action on each of its turns.
Ruin Dweller
The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in 3 composed of rubble.
Siege Monster
The stalker deals double damage to objects and structures.
Actions
Multiattack
The stalker makes three attacks with its shortsword.
Shortsword
Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.