THE SHARED REFERENCE Adventurer

Monster

Rudolph van Richten

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
105 (14d8 + 42)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Good
Strength
9
Dexterity
14
Constitution
16
Intelligence
17
Wisdom
18
Charisma
15
Passive Perception
17
Saving Throws
con: +6; wis: +7
Skills
arcana: +6; medicine: +7; perception: +7; religion: +6; sleight of hand: +5
Languages
Abyssal, Common, Elvish, Infernal

Traits

Shield of Erasmus

While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.

Actions

Multiattack

Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.

Silver Sword Cane

Melee Attack: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.

Hand Crossbow

Ranged Attack: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.

Repel Evil (Recharge 5–6)

Charisma Saving Throw: DC 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.

Bonus actions

Occult Aid (2/Day)

Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save DC 15).

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