Monster
Rudolph van Richten
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Good
- Strength
- 9
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 17
- Wisdom
- 18
- Charisma
- 15
- Passive Perception
- 17
- Saving Throws
- con: +6; wis: +7
- Skills
- arcana: +6; medicine: +7; perception: +7; religion: +6; sleight of hand: +5
- Languages
- Abyssal, Common, Elvish, Infernal
Traits
Shield of Erasmus
While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.
Actions
Multiattack
Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.
Silver Sword Cane
Melee Attack: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.
Ranged Attack: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.
Repel Evil (Recharge 5–6)
Charisma Saving Throw: DC 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.
Bonus actions
Occult Aid (2/Day)
Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save DC 15).