Monster
Ruidium Elephant
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Construct
- Size
- Huge
- Armor class
- 16 (natural armor)
- Hit points
- 138 (12d12 + 60)
- Speed
- Walk 40 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 24
- Dexterity
- 9
- Constitution
- 21
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 6
- Passive Perception
- 10
- Condition Immunities
- charmed, frightened
Traits
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.
Stomp
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.