THE SHARED REFERENCE Adventurer

Monster

Rutterkin

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Medium
Armor class
12
Hit points
37 (5d8 + 15)
Speed
Walk 20 ft.
Challenge rating
2
Alignment
Chaotic Evil
Strength
14
Dexterity
15
Constitution
17
Intelligence
5
Wisdom
12
Charisma
6
Passive Perception
11
Senses
darkvision 120 ft.
Languages
understands Abyssal but can't speak
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, frightened, poisoned

Traits

Immobilizing Fear

When a creature that isn't a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living manes. The transformation can be undone only by a wish spell.

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