Monster
Saemon Havarian
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14, 17
- Hit points
- 156 (24d8 + 48)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Neutral
- Strength
- 19
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 18
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- str: +8; dex: +8; wis: +4
- Skills
- athletics: +8; deception: +6; intimidation: +6
- Languages
- Common, Infernal, Undercommon
Traits
Special Equipment
Saemon wears a quiver of Ehlonna (holding 40 handaxes).
Actions
Multiattack
Saemon makes three Handaxe attacks.
Handaxe
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.
Reactions
Arcane Shield
Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Hurl
Saemon makes a ranged Handaxe attack.
Cast a Spell (Costs 2 Actions)
Saemon uses Spellcasting.
Animate Objects (Costs 3 Actions)
Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.
Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: fire bolt, light, mage hand, prestidigitation
2/day each: counterspell, detect magic, mage armor, magic missile, misty step, suggestion
1/day each: fly, greater invisibility, ice storm