Monster
Sage
Outside your table’s allowed sources
Official reference · CM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 22 (5d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Strength
- 8
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 18
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 12
- Skills
- arcana: +8; history: +8; insight: +4; investigation: +8; medicine: +6; nature: +8; religion: +8
- Languages
- Common plus any four languages
Actions
Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.
Reactions
Shield (1st-Level Spell; 3/Day)
When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):
At will: light, mage hand, mending, entry: shocking grasp; hidden: True
3/day each: comprehend languages, detect magic, identify, entry: shield; hidden: True
1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant