THE SHARED REFERENCE Adventurer

Monster

Sage

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
22 (5d8)
Speed
Walk 30 ft.
Challenge rating
1/2
Strength
8
Dexterity
10
Constitution
10
Intelligence
18
Wisdom
15
Charisma
11
Passive Perception
12
Skills
arcana: +8; history: +8; insight: +4; investigation: +8; medicine: +6; nature: +8; religion: +8
Languages
Common plus any four languages

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Reactions

Shield (1st-Level Spell; 3/Day)

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Spellcasting

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

At will: light, mage hand, mending, entry: shocking grasp; hidden: True

3/day each: comprehend languages, detect magic, identify, entry: shield; hidden: True

1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant

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