Monster
Saidra d'Honaire
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13
- Hit points
- 90 (12d8 + 36)
- Speed
- Walk 5 ft., Fly 60 ft. (hover)
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 6
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 16
- Initiative
- +11
- Saving Throws
- dex: +7; wis: +6
- Skills
- insight: +10; perception: +6; performance: +7; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Common
- Resistances
- acid, bludgeoning, cold, fire, piercing, slashing
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Darklord Restoration
If Saidra dies, she revives with all her Hit Points in 1d10 weeks somewhere in Dementlieu.
Incorporeal Movement
Saidra can move through other creatures and objects as if they were Difficult Terrain. She takes 5 (1d10) Force damage if she ends her turn inside an object.
Lie Detector
Saidra knows whether she hears a lie.
Legendary Resistance (3/Day, or 4/Day in Domain)
If Saidra fails a saving throw, she can choose to succeed instead.
Sunlight Sensitivity
While in sunlight, Saidra has Disadvantage on ability checks and attack rolls
Actions
Multiattack
Saidra makes three Necrotic Burst attacks. She can replace one of these attacks with a use of Spellcasting.
Necrotic Burst
Melee Attack: +7, reach 5 ft. or range 30 ft. Hit: 14 (2d10 + 3) Necrotic damage.
Life Drain
Constitution Saving Throw: DC 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6) Necrotic damage, and its Hit Point maximum decreases by an amount equal to the damage taken. Success: Half damage only.
At Will:
Charm Person (duchess form only), Fear (Red Death form only).
Bonus actions
Shape-Shift
Saidra shape-shifts into the Red Death, or she returns to her true form as the duchess. Her game statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Lash Out
Saidra makes one Necrotic Burst attack.
Shadow Veil
Saidra gives herself the Invisible condition until the start of her next turn and can fly up to half her Fly Speed. The condition ends early immediately after Saidra deals damage. Saidra can't take this action again until the start of her next turn.
Saidra casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
Truth or Die (1/Day)
Saidra asks a creature she can see within 60 feet to identify itself and casts Disintegrate targeting the creature, requiring no Material components and using Charisma as the spellcasting ability (DC 15, with Disadvantage if the target lies).
1/day: Disintegrate
Regional effects
Dementlieu is altered by Saidra's presence, creating the following effects:
- Closing the Borders: While in her domain, Saidra can close or open the borders to Dementlieu at will. While the borders are closed, the countryside called Chateaufaux appears in the Mists surrounding Dementlieu. Creatures in the Mists get lost amid mazelike hedgerows and fogbanks, only to reappear on the outskirts of Port-a-Lucine 2d6 hours later.
- Empowered Actors: Humanoids add 1d8 to Charisma (Deception or Performance) checks made while wearing a mask.
- Invitation: At dawn, Saidra can choose a creature whose name she knows or that she's seen before. A simple mask and an invitation to the next Grand Masquerade appear to that creature. The letter and mask appear in an unobserved but obvious space, such as a bedside table or among gear.
If Saidra dies, these effects end immediately. The effects resume if Saidra gains a new body (see her Darklord Restoration trait).