THE SHARED REFERENCE Adventurer

Monster

Saidra d'Honaire

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Undead
Size
Medium
Armor class
13
Hit points
90 (12d8 + 36)
Speed
Walk 5 ft., Fly 60 ft. (hover)
Challenge rating
9
Alignment
Neutral Evil
Strength
6
Dexterity
17
Constitution
16
Intelligence
12
Wisdom
14
Charisma
17
Passive Perception
16
Initiative
+11
Saving Throws
dex: +7; wis: +6
Skills
insight: +10; perception: +6; performance: +7; stealth: +7
Senses
Darkvision 60 ft.
Languages
Common
Resistances
acid, bludgeoning, cold, fire, piercing, slashing
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Darklord Restoration

If Saidra dies, she revives with all her Hit Points in 1d10 weeks somewhere in Dementlieu.

Incorporeal Movement

Saidra can move through other creatures and objects as if they were Difficult Terrain. She takes 5 (1d10) Force damage if she ends her turn inside an object.

Lie Detector

Saidra knows whether she hears a lie.

Legendary Resistance (3/Day, or 4/Day in Domain)

If Saidra fails a saving throw, she can choose to succeed instead.

Sunlight Sensitivity

While in sunlight, Saidra has Disadvantage on ability checks and attack rolls

Actions

Multiattack

Saidra makes three Necrotic Burst attacks. She can replace one of these attacks with a use of Spellcasting.

Necrotic Burst

Melee Attack: +7, reach 5 ft. or range 30 ft. Hit: 14 (2d10 + 3) Necrotic damage.

Life Drain

Constitution Saving Throw: DC 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6) Necrotic damage, and its Hit Point maximum decreases by an amount equal to the damage taken. Success: Half damage only.

At Will:

Charm Person (duchess form only), Fear (Red Death form only).

Bonus actions

Shape-Shift

Saidra shape-shifts into the Red Death, or she returns to her true form as the duchess. Her game statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Lash Out

Saidra makes one Necrotic Burst attack.

Shadow Veil

Saidra gives herself the Invisible condition until the start of her next turn and can fly up to half her Fly Speed. The condition ends early immediately after Saidra deals damage. Saidra can't take this action again until the start of her next turn.

Spellcasting

Saidra casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):

Truth or Die (1/Day)

Saidra asks a creature she can see within 60 feet to identify itself and casts Disintegrate targeting the creature, requiring no Material components and using Charisma as the spellcasting ability (DC 15, with Disadvantage if the target lies).

1/day: Disintegrate

Regional effects

Dementlieu is altered by Saidra's presence, creating the following effects:

  • Closing the Borders: While in her domain, Saidra can close or open the borders to Dementlieu at will. While the borders are closed, the countryside called Chateaufaux appears in the Mists surrounding Dementlieu. Creatures in the Mists get lost amid mazelike hedgerows and fogbanks, only to reappear on the outskirts of Port-a-Lucine 2d6 hours later.
  • Empowered Actors: Humanoids add 1d8 to Charisma (Deception or Performance) checks made while wearing a mask.
  • Invitation: At dawn, Saidra can choose a creature whose name she knows or that she's seen before. A simple mask and an invitation to the next Grand Masquerade appear to that creature. The letter and mask appear in an unobserved but obvious space, such as a bedside table or among gear.

If Saidra dies, these effects end immediately. The effects resume if Saidra gains a new body (see her Darklord Restoration trait).

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