THE SHARED REFERENCE Adventurer

Monster

Salamander Inferno Master

Official reference · XMM · 2024

Creature type
Elemental
Size
Large
Armor class
18
Hit points
256 (27d10 + 108)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
15
Alignment
Neutral Evil
Strength
24
Dexterity
16
Constitution
18
Intelligence
14
Wisdom
10
Charisma
20
Passive Perception
10
Initiative
+8
Saving Throws
dex: +8; wis: +5
Senses
Darkvision 120 ft.
Languages
Primordial (Ignan)
Immunities
fire
Vulnerabilities
cold

Traits

Fire Aura

At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation originating from the salamander takes 10 (3d6) Fire damage.

Magic Resistance

The salamander has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The salamander makes two Flame Trident attacks.

Flame Trident

Melee Ranged Attack: +12, reach 5 ft. or range 30/90 ft. Hit: 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. The trident magically returns to the salamander's hand immediately after a ranged attack.

Inferno Blast (Recharge 5–6)

Dexterity Saving Throw: DC 18, each creature in a 30-foot-radius Sphere centered on a point the salamander can see within 120 feet. Failure: 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.

Bonus actions

Blazing Movement

The salamander moves up to its Speed without provoking Opportunity Attacks. During this movement, fire fills a 5-foot Emanation originating from the salamander. When the Emanation enters a creature's space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.

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