Monster
Salamander
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 90 (12d10 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Ignan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire
- Vulnerabilities
- cold
Traits
Heated Body
A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Heated Weapons
Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack
The salamander makes two attacks: one with its spear and one with its tail.
Spear
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.