Monster
Salamander
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Large
- Armor class
- 15
- Hit points
- 90 (12d10 + 24)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Ignan)
- Immunities
- fire
- Vulnerabilities
- cold
Traits
Fire Aura
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear
Melee Ranged Attack: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict
Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.