THE SHARED REFERENCE Adventurer

Monster

Samara Strongbones

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Official reference · WDH · 2014

Creature type
Humanoid
Size
Small
Armor class
12
Hit points
27 (6d8)
Speed
Walk 25 ft.
Challenge rating
1
Alignment
Any alignment
Strength
10
Dexterity
15
Constitution
10
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
16
Skills
deception: +5; insight: +4; investigation: +5; perception: +6; persuasion: +5; sleight of hand: +4; stealth: +4
Languages
any two languages, Halfling
Resistances
poison

Traits

Cunning Action

On each of its turns, Samara can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

Samara deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Samara that isn't incapacitated and Samara doesn't have disadvantage on the attack roll.

Halfling Nimbleness

Samara can move through a space of a Medium or larger creature.

Brave

Samara has advantage on saving throws against being frightened.

Stout Resilience

Samara has advantage on saving throws against poison.

Actions

Multiattack

Samara makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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