THE SHARED REFERENCE Adventurer

Monster

Sandwurm

Outside your table’s allowed sources

Official reference · PSA · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
247 (15d20 + 90)
Speed
Walk 50 ft., Burrow 30 ft.
Challenge rating
15
Alignment
Unaligned
Strength
28
Dexterity
7
Constitution
22
Intelligence
1
Wisdom
8
Charisma
4
Passive Perception
9
Saving Throws
con: +11; wis: +4
Senses
blindsight 30 ft., tremorsense 60 ft.

Traits

Tunneler

The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The wurm makes two attacks: one with its bite and one with its stinger.

Bite

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the wurm. A swallowed creature is blinded and restrained, it has 3 against attacks and other effects outside the wurm, and it takes 21 (6d6) acid damage at the start of each of the wurm's turns.

If the wurm takes 30 damage or more on a single turn from a creature inside it, the wurm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Tail Stinger

Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

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