Monster
Sarlamir
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Lawful Evil
- Strength
- 20
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 12
- Saving Throws
- con: +6; wis: +5
- Senses
- darkvision 60 ft.
- Languages
- understands the languages it knew in life but can't speak
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Undead Fortitude
If damage reduces Sarlamir to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, Sarlamir drops to 1 hit point instead.
Unusual Nature
Sarlamir doesn't require air, food, drink, or sleep.
Actions
Multiattack
Sarlamir makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Sarlamir's next turn.
Throwing Axe
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.