Monster
Sarusanda Allester
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11
- Hit points
- 77 (14d8 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Neutral
- Strength
- 10
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 19
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- int: +7; wis: +6; cha: +5
- Skills
- arcana: +10; history: +7; nature: +7; religion: +10
- Senses
- truesight 30 ft.
- Languages
- Celestial, Common, Draconic, Elvish, any four languages, telepathy 120 ft.
- Condition Immunities
- charmed, frightened
Actions
Multiattack
Sarusanda attacks twice.
Force Bolt
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, Sarusanda can push it up to 10 feet away.
Silver Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Implode (Recharge 4–6)
Each creature in a 20-foot-radius sphere centered on a point Sarusanda can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.
Reactions
Telekinetic Deflection
In response to being hit by an attack roll, Sarusanda increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.
Innate Spellcasting (Psionics)
Sarusanda casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending, speak with dead
1/day each: Otiluke's resilient sphere, telekinesis