Monster
Satyr Revelmaster
Official reference · XMM · 2024
- Creature type
- Fey
- Size
- Medium
- Armor class
- 17
- Hit points
- 82 (15d8 + 15)
- Speed
- Walk 40 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Neutral
- Strength
- 12
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 15
- Initiative
- +7
- Saving Throws
- dex: +7; wis: +5
- Skills
- acrobatics: +7; perception: +5; performance: +9
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The satyr makes three Prance attacks.
Prance
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
Fey Melody (Recharge 4–6)
The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:
- Charming: The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
- Frightening: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.