THE SHARED REFERENCE Adventurer

Monster

Scaladar

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Construct
Size
Huge
Armor class
19 (natural armor)
Hit points
94 (7d12 + 49)
Speed
Walk 30 ft., Climb 20 ft.
Challenge rating
8
Alignment
Unaligned
Strength
19
Dexterity
10
Constitution
25
Intelligence
1
Wisdom
12
Charisma
1
Passive Perception
11
Senses
darkvision 60 ft.
Resistances
fire, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
force, lightning, poison
Condition Immunities
charmed, paralyzed, poisoned

Traits

Lightning Absorption

Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link

The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack

The scaladar makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.

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