Monster
Scarecrow
Official reference · MM · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 11
- Hit points
- 36 (8d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 13
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
- Vulnerabilities
- fire
Traits
False Appearance
While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack
The scarecrow makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
Terrifying Glare
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.