THE SHARED REFERENCE Adventurer

Monster

Scarecrow

Official reference · MM · 2014

Creature type
Construct
Size
Medium
Armor class
11
Hit points
36 (8d8)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
11
Dexterity
13
Constitution
11
Intelligence
10
Wisdom
10
Charisma
13
Passive Perception
10
Senses
darkvision 60 ft.
Languages
understands the languages of its creator but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Vulnerabilities
fire

Traits

False Appearance

While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack

The scarecrow makes two claw attacks.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare

The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.

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