Monster
Scarecrow
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 11
- Hit points
- 27 (6d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 13
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Initiative
- +3
- Senses
- Darkvision 60 ft.
- Languages
- Common plus one other language
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
- Vulnerabilities
- fire
Actions
Fearsome Claw
Melee Attack: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
Terrifying Glare
Wisdom Saving Throw: DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.