THE SHARED REFERENCE Adventurer

Monster

Scion of Grolantor

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
402 (23d20 + 161)
Speed
Walk 60 ft.
Challenge rating
22
Alignment
Chaotic Evil
Strength
27
Dexterity
14
Constitution
25
Intelligence
15
Wisdom
21
Charisma
18
Passive Perception
22
Saving Throws
wis: +12; cha: +11
Skills
perception: +12
Languages
Giant, Primordial
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, paralyzed, poisoned

Traits

Legendary Resistance (6/Day)

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster

The scion deals double damage to objects and structures.

Actions

Multiattack

The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.

Great Tree Club

Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed horizontally up to 100 feet straight away from the scion and have the prone condition.

Slam

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 8) force damage.

Boulder

Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.

Inhale (Recharge 5–6)

The scion inhales a vortex of air in a 120-foot line that is 15 feet wide. Each creature in that area that is Huge or smaller must succeed on a DC 23 Strength saving throw or be pulled up to 120 feet straight toward the scion and be swallowed. A swallowed creature has the restrained condition, has 3 against attacks and other effects outside the scion, and takes 24 (7d6) force damage at the start of each of the scion's turns.

The scion's stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it, the scion must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.

Bonus actions

Earth-Shaking Movement

The scion moves up to its speed and then sends a shock wave through the ground in a 60-foot-radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 23 Constitution saving throw or lose concentration.

Reactions

Feed

Immediately after taking damage, if it has at least one creature swallowed, the scion deals 10 (3d6) force damage to each swallowed creature and regains 10 hit points.

Regional effects

The region surrounding a scion of Grolantor is altered by the giant's magic, creating one or more of the following effects:

  • Abundant Food: Crops and domestic animals grow and reproduce quickly within 6 miles of the scion.
  • Empowered Hill Giants: Hill giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
  • Farming Weather: The weather within 6 miles of the scion is always ideal for farming: sunny and warm with occasional showers.

If the scion dies, these effects end immediately.

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