THE SHARED REFERENCE Adventurer

Monster

Scion of Skoraeus

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Gargantuan
Armor class
19 (natural armor)
Hit points
444 (24d20 + 192)
Speed
Walk 60 ft.
Challenge rating
23
Alignment
Neutral
Strength
29
Dexterity
20
Constitution
26
Intelligence
19
Wisdom
24
Charisma
14
Passive Perception
24
Saving Throws
dex: +12; wis: +14
Skills
acrobatics: +12; perception: +14
Senses
truesight 120 ft.
Languages
Giant, Primordial
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid
Condition Immunities
charmed, frightened, paralyzed, petrified

Traits

Legendary Resistance (6/Day)

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance

The scion has advantage on saving throws against spells and other magical effects.

Siege Monster

The scion deals double damage to objects and structures.

Actions

Multiattack

The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available. Alternatively, the scion makes two Runic Boulder attacks.

Crystal Club

Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage. The scion can cause the club to flare with bright light, and the target must succeed on a DC 22 Constitution saving throw or take 18 (4d8) radiant damage and have the blinded condition until the start of the scion's next turn.

Slam

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9) force damage.

Runic Boulder

Ranged Weapon Attack: +16 to hit, range 120/480 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. The boulder explodes. The target and each creature within 30 feet of it must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 19 (3d12) force damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Entombing Grasp (Recharge 6)

The scion wreathes its hand in petrifying magic and touches one Huge or smaller creature it can see within 20 feet of itself. The target must succeed on a DC 24 Dexterity saving throw or take 28 (8d6) force damage and have the grappled condition (escape DC 19). At the start of the scion's next turn, if the target is still grappled, the target has the petrified condition.

Bonus actions

Earth-Shaking Movement

The scion moves up to its speed and then sends a shock wave through the ground in a 60-foot radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 24 Constitution saving throw or lose concentration.

Regional effects

The region surrounding a scion of Skoraeus is altered by the giant's magic, creating one or more of the following effects:

  • Abundant Stone and Minerals: Smooth stones and gems grow within 6 miles of the scion.
  • Edible Moss: Carpets of golden moss that stone giants find tasty grow on cavern walls within 6 miles of the scion.
  • Empowered Stone Giants: Stone giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.

If the scion dies, the Empowered Stone Giants effect ends immediately. The other effects cease to produce new moss and minerals, and existing moss dies within 1d10 days.

Quick preview