Monster
Scorchbringer Guard
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (breastplate)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 13
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 9
- Charisma
- 10
- Passive Perception
- 9
- Languages
- any one language (usually Common)
Traits
Explosive Tank
When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.
Actions
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Scorchbringer (Recharge 4–6)
The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.