THE SHARED REFERENCE Adventurer

Monster

Scorchbringer Guard

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Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (breastplate)
Hit points
11 (2d8 + 2)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Neutral
Strength
13
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
9
Charisma
10
Passive Perception
9
Languages
any one language (usually Common)

Traits

Explosive Tank

When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Actions

Light Hammer

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scorchbringer (Recharge 4–6)

The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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