Monster
Scrapper
Outside your table’s allowed sources
Official reference · MisMV1 · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 126 (12d10 + 60)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 10
- Constitution
- 20
- Intelligence
- 3
- Wisdom
- 10
- Charisma
- 1
- Passive Perception
- 16
- Skills
- perception: +6
- Senses
- darkvision 120 ft.
- Languages
- understands the languages of its creator but can't speak
- Resistances
- lightning
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Electrified Chassis
A creature that hits the scrapper with a melee attack while within 5 feet of it takes 19 (3d12) lightning damage.
Actions
Multiattack
The scrapper makes two Spike Punch attacks. It can replace one of those with a Wires attack.
Spike Punch
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) piercing damage.
Wires
Melee Weapon Attack: +8 to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the scrapper and take 19 (3d12) lightning damage. The scrapper can have only one creature grappled in this way at a time.
Eye Beam (Recharge 5–6)
The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10) force damage on a failed save, or half as much damage on a successful one.