Monster
Scuttling Serpentmaw
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 17 (natural armor)
- Hit points
- 65 (10d6 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 3
- Passive Perception
- 10
- Skills
- stealth: +6
- Senses
- blindsight 60 ft. (blind beyond this radius)
Traits
Amphibious
The serpentmaw can breathe air and water.
Pack Tactics
The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The serpentmaw makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.