THE SHARED REFERENCE Adventurer

Monster

Sea Elf Scout

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (leather armor)
Hit points
16 (3d8 + 3)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
1/2
Alignment
Any alignment
Strength
11
Dexterity
14
Constitution
12
Intelligence
11
Wisdom
13
Charisma
11
Passive Perception
15
Skills
nature: +4; perception: +5; stealth: +6; survival: +5
Senses
darkvision 60 ft.
Languages
Any one language (usually Common)

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry

The scout has advantage on saving throws against being charmed, and magic can't put it to sleep.

Child of the Sea

The scout can breathe air and water.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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