THE SHARED REFERENCE Adventurer

Monster

Sea Elf

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Humanoid
Size
Medium
Armor class
11
Hit points
11 (2d8 + 2)
Speed
Walk 10 ft., Swim 40 ft.
Challenge rating
1/8
Alignment
Chaotic Good
Strength
10
Dexterity
13
Constitution
12
Intelligence
11
Wisdom
11
Charisma
12
Passive Perception
12
Skills
perception: +2
Senses
darkvision 60 ft.
Languages
Common, Elvish

Traits

Fey Ancestry

The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.

Amphibious

The sea elf can breathe air and water.

Actions

Spear

Melee Weapon Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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