Monster
Sea Elf
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 10 ft., Swim 40 ft.
- Challenge rating
- 1/8
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 13
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 12
- Skills
- perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Fey Ancestry
The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.
Amphibious
The sea elf can breathe air and water.
Actions
Spear
Melee Weapon Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.