THE SHARED REFERENCE Adventurer

Monster

Sea Hag

Official reference · XMM · 2024

Creature type
Fey
Size
Medium
Armor class
14
Hit points
52 (7d8 + 21)
Speed
Walk 30 ft., Swim 40 ft.
Challenge rating
2
Alignment
Chaotic Evil
Strength
16
Dexterity
13
Constitution
16
Intelligence
12
Wisdom
12
Charisma
13
Passive Perception
11
Senses
Darkvision 60 ft.
Languages
Common, Giant, Primordial (Aquan)

Traits

Amphibious

The hag can breathe air and water.

Vile Appearance

Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw

Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6)

Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Illusory Appearance

The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

At will: Disguise Self

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