THE SHARED REFERENCE Adventurer

Monster

Sea Spawn

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
11 (natural armor)
Hit points
32 (5d8 + 10)
Speed
Walk 20 ft., Swim 30 ft.
Challenge rating
1
Alignment
Neutral Evil
Strength
15
Dexterity
8
Constitution
15
Intelligence
6
Wisdom
10
Charisma
8
Passive Perception
10
Senses
darkvision 120 ft.
Languages
understands Aquan and Common but can't speak

Traits

Limited Amphibiousness

The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.

Actions

Multiattack

The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack.

Unarmed Strike

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Piscine Anatomy

The sea spawn uses one of the following options (choose one or roll a d6):

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