THE SHARED REFERENCE Adventurer

Monster

Sekelok

Outside your table’s allowed sources

Official reference · ToA · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (natural armor)
Hit points
143 (22d8 + 44)
Speed
Walk 35 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
20
Dexterity
15
Constitution
14
Intelligence
10
Wisdom
14
Charisma
12
Passive Perception
16
Saving Throws
str: +9; con: +6
Skills
athletics: +9; intimidation: +5; perception: +6
Senses
darkvision 60 ft.
Languages
any one language (usually Common), Abyssal, Draconic
Immunities
poison
Condition Immunities
poisoned

Traits

Indomitable (2/Day)

Sekelok rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Sekelok can regain 20 hit points.

Magic Resistance

Sekelok has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Sekelok makes three attacks with its greatsword or its shortbow.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.

Innate Spellcasting

Sekelok's innate spellcasting ability is Charisma (spell save DC 13). Sekelok can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only), poison spray

3/day each: suggestion

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