Monster
Sentinel Marshal
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 110 (20d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 19
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 15
- Charisma
- 10
- Passive Perception
- 18
- Initiative
- +10
- Saving Throws
- dex: +7; con: +4
- Skills
- athletics: +7; insight: +5; perception: +8
- Languages
- Common plus two other languages
Actions
Multiattack
The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Pistol
Ranged Attack: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Shield (3/Day)
The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.
3/day: Shield