Monster
Sephek Kaltro
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12
- Hit points
- 75 (10d8 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 18
- Passive Perception
- 15
- Skills
- perception: +5; survival: +5
- Languages
- Common
- Immunities
- cold
- Condition Immunities
- charmed, frightened
Traits
Cold Regeneration
If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
Sephek attacks twice with a weapon.
Ice Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.
Ice Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.
Innate Spellcasting
Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma.
At will: misty step